3D Rendering Engine
GPU Accelerated Ray Tracer in CUDA C++
GPU Accelerated Ray Tracer in CUDA C++
A VR application that simulates Table Tennis with various supernatural elements
Diffuse, Specular, Reflective and Refractive Shading using Normal Maps and Fragment Shaders
Maya plugin : Extracts 3D pose from videos and constructs a corresponding animation
Create interesting Voronoi diagrams interactively
A 3D game developed from scratch with OpenGL C++
Implemented the “Where are They Looking?” paper in PyTorch
Published in SMI 2020, 2020
In this paper, we present a simple and intuitive approach for designing a new class of space-filling shapes that we call Generalized Abeille Tiles (GATs).
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Undergraduate course, Texas A&M University, Department of Visualization, 2019